Jump to content

A3Sync is back online!


Arma 3 Sync is back online!

Please note that you MUST remove your old ATC repo from arma 3 sync before adding the new repo. The autoconfig URL has also changed. For details, see the news post here: 




Build date: 30/06/2018 6:06:25 PM

New: 0

Updated: 1


Deleted: 0



NOTE: Please only close this notification once you have actually updated your mods


Company Headquarters
  • Content count

  • Joined

  • Last visited

  • Days Won


Hells last won the day on July 16 2018

Hells had the most liked content!

Community Reputation

173 Excellent

About Hells

  • Birthday 27/07/1954


  • ANZTAC Rank
    Lance Corporal
  • ORBAT Position
    2nd Platoon

Recent Profile Visitors

4,224 profile views
  1. Great fan Movie

  2. DCS World Weekend News

    Modern Air Combat by Eagle Dynamics Coming this Autumn! Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include: F-15C Eagle. US air superiority fighter with 104 kills to 0 losses record. Su-27 Flanker B. Russia's dominate heavy air superiority fighter. Su-33 Flanker D. The Russian navy's carrier capable version of the Flanker B. Flanker B+. The Chinese version of the Flanker B, with R77 active homing missiles. MiG-29 Fulcrum A. Russia's widely exported light air superiority fighter. MiG-29S Fulcrum C. The modernised version of the Fulcrum with latest weapons and defences. A-10A Warthog. The USAF's massively successful 'flying tank', designed to kill ground targets. Su-25A Frogfoot. Russia's primary ground attack and close air support jet. Su-25T Frogfoot. A modernised version of the Frogfoot with enhanced sensors and weapons. F-86F Sabre. America's iconic top fighter during the Korean War. MiG-15bis Fagot. Russia's 1st generation jet fighter that opposed the Sabre over Korea. F-5E Tiger II. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries. MiG-21bis Fishbed. Russia's most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II. L-39ZA. A Czech designed, two seat trainer that was then adapted to a light attack aircraft. Each aircraft's flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard. As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own "what-if" missions. You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content. In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps. Key Features of MAC: 14 exceptional combat aircraft from the United States, Russia, China and Czech Republic. Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard. Professional level flight models, but with option for forgiving flight dynamics. Play instant action, single missions and campaigns for most aircraft in single player or fly online. Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality. Includes the Caucasus map and portions of Nevada and the Persian Gulf. Purchase MAC aircraft individually or as a pack at a reduced price. Flaming Cliffs 3 owners can purchase the MAC pack at a great discount. DCS World 2.5 Update This week we merged the current DCS World 2.5 Open Beta to the DCS World 2.5 Release version. Next week, 18 July, we plan the next DCS World update to include many fixes and improvements to the Hornet, DCS World 2.5, the Persian Gulf Map, and other modules. DCS World Dedicated Server Update With the launch of 2.5 earlier this year, we have been working diligently on an item we've been wanting to bring to DCS World for quite a long time: a dedicated server. It however was not until the launch of DCS World 2.5 was this possible, and hence the length of time this has taken. As a dedicated server, the software will not require any graphics rendering, so no dedicated graphics card will be required and there is no audio requirement. This all greatly reduced server load overhead. There will be a new web GUI to control the server. Operation of the dedicated server through the web GUI will operate much as the existing online server does now, but allow you to make changes remotely. We plan to release the dedicated server in Autumn 2018. Afterward, we will investigate adding additional features to expand its capability. Sincerely, The Eagle Dynamics Team
  3. DCS 2.5.2 TTI Mission Update Performance Updates - Re-added statics of AI plane spawns. This should mitigate lag for enemy pop-up groups. Mission Complete Spawn Delay - We had several issues with this yesterday. Bugs and kinks have been worked out, so I think we're all good here; Missions will spawn 3 minutes after they are initialized. Please see notes above for more details FC3 Module Balance - Too many players are reporting issues with player spawns and balance; FC3 dominate the AO before full fidelity modules are able to start up and ingress into the AO of their choice. - Fuel and loadout adjustments were made to equal the playing field for all modules/slots on the TTI server. Example: Hornet/Mirage/A-10C startup time is ~4-6 minutes for a thorough and complete startup. Starting up the Su-27 for example takes less than 30 seconds. The lack of fuel and weapons at startup will balance things a bit more. Hornet Spawn Changes - Clean loadout at spawn - Hornets at Khasab have an empty loadout and fuel qty. - Added 257Mhz AM as Preset 9 on COMM 1, also listed in kneeboard page with hornet help - Added WPT 17 as "BULLSEYE"
  4. F/A-18C Hornet: Night Vision Goggles Mod (JSGME ready) Type - Mod Author - GER | z0ck3y Date - 13.06.2018 08:48 Simple .lua mod that enables NightVision in the F/A-18C Hornet. Works by using the A-10C's nightvision profile ported to the Hornet, keybinds must be set up under the command "Nightvision On" in the controls menu. FA-18C Hornet Night Vision Goggles Mod modified to work for the Hornet by DanBeast1337/z0ck3y with the Help of Werewolf's Mirage NVG Mod. (Original File-Mod by Werewolf. Files taken from Werewolf's Mirage NVG Mod!) (a lot of the text here on this page is copied and a little altered from Werewolf's Mirage NVG Mod, check his Mod out, which was pretty much the Base for this mod to be able to be made! Also useful to read for other important Things.) (https://www.digitalcombatsimulator.com/de/files/1741266/) - Use at your own risk, all files are JSGME Ready. If you don't wish to use JSGME you can drag and drop but please back up your original files, I am not responsible for corrupt files through the install of these mods. - Install Instructions included in the Readme in the zip. The default keybind for NVG is N. To alter the brightness use PageUp/PageDown to adjust. Feel free to change your keybinds but note installing this mod will wipe your existing Keyboard keybinds but not any other keybind categories such as "Throttle" "Stick" "joystick" etc... ** MOD WILL OVERRIDE YOUR EXSISTING KEYBOARD KEYBINDS AND RETURN THEM TO THE DEFAULT BINDS! ** ** This Mod does NOT break the Integrity Check for Servers! ** Have Fun landing on your favourite Carriers at 1 a.m. ~Dan / z0ck3y
  5. Chucks FA-18C guide

  6. Excellent work as always... PS: Would be nice to see you on our server.. TTI :)
  7. ATC TTI Server update

    Mission and server update information on discord.gg/ZmXEBSU New Smart help text Commands
  8. about joining / playing on your servers

    Hi Treasure, Welcome to the forum. To answer your question yes you are welcome to join us on the DCS Server. Also go to our Discord page discord.gg/ZmXEBSU read the rules and chat with the guys on Team Speak. (anztac-servers.com) In game we use SRS and TS links, to SRS can be found in the mission briefing.
  9. What is ATC Joint Aviation Squadron The ATC JAS is an entity within the "Australian-New Zealand Tactical Community" (ANZTAC) and who share the same interest in DCS World as the "Through The Inferno (TTI) Community". Our goals are to offer an advanced online collaborative PvE experience in DCS, for various pilots and in a respectful and developmental environment. We focus on overcoming dynamic and challenging scenarios, we achieve this by working collaboratively with each other. During our events, we try to replicate real life tactical situations that can only be completed by everyone pulling their weight. Therefore, we operate differently from other virtual squadrons out there, this is why we are a JAS; Joint Aviation Squadron. We think we can offer more than just flying and operating an aircraft. In contrary to a regular squadron that might focus on a couple of aircraft/platform and run a catered mission for those, Through The Inferno (TTI) provides us with a dynamic battleground and environment. Randomized targets, moving assets and AI mixed with real life weather just to name a few. All this combined with human AWACS / ATC / FAC services enable us to offer the most wholistic PvE experience out there, using everything that DCS has to offer. Because of this philosophy, we organize the squadron based on what is best for our Mission Commanders (MCOMs) to use during an event. Like a strategy game for DCS, some units are used for certain roles or some units can be specialized into one. As a member of ATC, pilots train to be as proficient as possible in the role that they are to provide during an operation. Providing an efficient asset to the whole squadron is the key to succeeding in the very challenging situations the JAS has to tackle. Each flight resultant of this organization is a different entity with its own operating rules as well as specific attitude and values. We proud ourselves in the fact that we can fit people of various interest in flight-simming into the right flight. Another way to describe where the ATC is in terms of simulation and game play is how you would describe the difference between Squad and a full fledge Arma 3 combined arms COOP mission. They both are realistic and cooperative, but only one of them does it on full scale and collaboratively. What is expected of you as an ATC pilot A simple way to put it is to say that an ATC pilot is someone that is interested in more than just flying an aircraft but also interested in how it’s done in real life. That includes being a good teamplayer, procedures so that everyone gets to fly safely and not crash into each other and just a good dose of common sense. As a way to try to describe what being an ATC pilot is, here is a list what an ATC pilot is not: Not being interested in flying and helping other members of ATC (anztac.com) Endangering and impairing other pilots experience by lack of communication or collaboration. Only interested in how many kills you can get, regardless of the tactical situation. Dis-respectful of others and incapable of having mature discussions. Role & Platforms: During many events, the ATC refined which roles are valuable to effectively succeed in an ever-changing tactical scenario. Here is a quick detail of them, see if there is one you like: CAS (Close Air Support): Maximum air to ground support for troops in contact. Offer long loiter time for countering enemy ground assets. Maximum versatility in weapon employment Carrier based BAI (Battlefield Air Interdiction): Provide command with an easy to project flight package. Utilizing carrier or FARP brings that valuable flexibility Medium-fast speed response to CAS if needed Medium versatility in weapon employment Strike / Anti-Ship: Deliver strike capability on hard to access targets while guaranteeing a safe return Autonomous flight package that can execute pre-planned assault on land or sea with little to no guidance from AWACS Take ownership of the anti-ship mission SEAD: Excel in the technique of “Wild Weaseling” to secure a hot AO fly-zone before the rest of the package arrives. Medium fast response time with medium loitering time. Long range weapon employment and, other specialized weapon delivery. This include future SLAM-ER, JSOW, etc.… Rotary-wing multi mission: Utilize the capabilities of rotary-wing platforms to perform various mission from attack / CAS to escort and the transportation of cargo Operate as a single unit while flying different platforms together Assume the role of an AFAC with modern sensors and lasing technologies. Carrier based OCA (Offensive Counter Air): Provide air interdiction in an offensive setup. Deployable from an aircraft carrier for added flexibility Provide escort for strike / attack groups. Specialize in close combat and utilizing terrain for getting behind enemy BARCAP Land / Carrier based DCA (Defensive Counter Air): Secure the airspace friendly forces operate in. Establish BARCAP and excel in BVR combat in order to suppress enemy air assets. Assume the fleet defense mission. Can be carrier based for the purpose of the mission but not necessarily. Maximize BARCAP time. Keep weapon use to a minimum to assume multiple engagement during a sortie. Carrier based Multirole (Support): Provide the tactical commander with assets that can respond quickly in-flight for air to air or air to ground tasking. Excel in reading tactical situation and able to re-plan quickly Carrier based for maximum flexibility AWACS Provide GCI (Ground Controlled Interception) services to aircraft under their command Provide FAC (Forward Air Controller) and Mission Command Provide ATC services Each role specialization come with cons as well (not detailed here) so that’s why working together makes up for it. Flight organization: To assume all these roles, the ATC created a ‘flight’ per role. Each of this flight utilizes the platform(s) (module(s)) of their choosing to best accomplish their mission / role within ATC. Some flights use a single aircraft, some use more than one, some use all helicopter modules. Some even use the same aircraft as another flight, especially with upcoming modules. The goal of ATC is to have pilots as who perform to a high standard in their chosen role, no matter the aircraft. ATC flights are autonomous in a sense that internal organization is left up to the single flight lead. This is made to keep a very flat structure at the top of 107th. Training and different positions within the flight is also left at discretion of the flight lead. All flights only share two common items: the check ride and basic proficiency. Regardless of flights organization and training course, each pilot must pass their check ride that validates that they can perform the role assigned to their flights proficiently in an event. Said pilot should also demonstrate a basic proficiency in skills shared by all the flights to operate together, namely Communication and Traffic rules for ATC. Carrier operational qualifications is an added requirement to operate aboard the 107th ships. This organization lets us provide various level of flight-simming for pilots looking for the right level of rigor or sim experience to suit their liking. Some roles require a high level of decision making or rigor, while others are more specialized and require a large amount of knowledge to operate the various kinds of weaponry associated with their flight compared to others that are more about pure flying skills for example. A complete list of ATC flights is available for browsing and each flight member can easily answer questions regarding their flight on Discord. Flights list: As stated before, each flight is different from the other. Take the time to learn about them and see where you could fit based on the kind of role you want to play within the JAS. Pilots get to choose which one they want to apply for and they can only train in one at a time. The AWACS club is the only one that can be trained for in parallel of another flight. Some flights allow “dual-membership” with others while some don’t. To apply please fill in the template provided below in our Discord channel called #flight applications. Flight Role Current aircraft Future aircraft Link to page Grizzly Rotary Wing Ka-50 Mi-8 UH-1 SA342 Bo-105 Mi-24 Bear SEAD Su-25T, Su-25 F/A-18C, Su-25T, Su-25 Condor Multirole M-2000C F/A-18C Pandion CAS A-10C A-10C Gryphon DCA/CAP F-15C F/A-18C, F-14B, F-15C Shark OCA/CAP Su-33, Su-27 F/A-18C, F-14B Vargar Strike, Anti-Ship AJS-37 AJS-37, F/A-18C Kestrel BAI AV-8B F/A-18C AWACS Club AWACS Goggles Paddles
  10. DCS World 2.51 Update 1

    pen Beta DCS Update 1 Added new L-39 Kursant Campaign dcs_updater added with locale support (EN, RU, DE, and CN) DCS World A-10A, A-10C. Corrupted TV display fixed. Fixed CTD when Helicopter AI group landing on the ground.. The sun will not shine through the rearview mirrors. ME maps. Fixed the captions that could be corrupted by zoom and moving. MP. Changed the order of server IC options on client. The player will not have the opportunity to see the usermarks of the opposite coalition. Added option to use built-in to VR device mic and speakers or not. The aircraft will not ignores the task via triggered action for changing waypoint. Restored moonlight in the night. ME. MLRS FDDM vehicle has been moved to Artillery category. ME. Fixed GUI Error after deleting a unit when using the list box. MiG-29S. The old R-77 launcher replaced with corrected new one. ARM Kh-25MP. Minimum range was increased. ARM AGM-45. Minimum range was increased. Added new warning window with switching to OFFLINE mode. AA missile R-77. Corrected data for launch zone calculation, turn off the loft maneuver. Fixed incockpit heavy breath sound at high G. ME. Fixed error caused using the list box of vehicles with appointed target mark. DCS Flaming Cliffs Corrected carrier arresting cables physics. Su-33 will not explodes if arresting hook contact with cable in backward move. J-11A. Corrected pilot suit skin. Different skins will have its own pilot skin in F1 view. J-11A. The HUD symbols will not place out of glass borders. J-11A. The HUD language will depend by selected language in the options. J-11A. Will be displayed on the RWRs of western aircraft as Su-27. J-11A. Added customized cockpit support for J-11A J-11A. AI and Flyable have no Su-27 sound effect fixed. DCS A-10C A-10A, A-10C. Corrupted TV display fixed. Datalink restored. DCS MiG-21Bis by Magnitude 3 LLC Updated instrument needles to stop Z buffering. Fixed ADI tape’s animation and 3D mesh. Adjusted phosphor green glow to be brighter. Fixed cockpit lights. Chinese cockpit added by uboats. HUD glass changed for visual enjoyment. Canopy glass alpha channel adjusted. Fixed landing gear strut lights from being on constantly. Fixed material attributes on RN-24/28 bombs and APU-13MT rail. Fixed 3D mesh vertical tail top section to be more curved. Fixed non-rotating compressor blades. Added PLAAF white livery by uboats. Added Chinese localization for missions. DCS Mi-8MTV2 by BST Corrected training mission MI-8MTV2-Training-Weapons. Corrected instant missions Mi-8MTV2-QS-Convoy Raid and Mi-8MTV2-QS-Target Practice. DCS NS430 by BST Right Knob scrolling through letters randomly - fixed. DCS MiG-15bis by BST Corrected cockpit white lamps. Corrected training missions. DCS L-39 The behaviour of CB "МРП-РВ" when mission started first time corrected. DCS C-101 by AvioDev Fixed helmet glass in VR. DCS AV-8B N/A by RAZBAM Added KC-135 Drogue Tanker AI AG master mode selection improvements USS Tarawa TACAN enabled Armament control panel improvements and corrections STRS Page update Laser code input updated AGM-65E handler enabled (WIP) IRMV Sensor select bug fixed TPOD THC select bug fixed DMT sensor movement in LSS Vapor effects initial implementation ACNIP and Radio Control Set (Backup Radio Control functionality) Cold cockpit switch position corrections MPCD brightness glow/reflection added EDP brightness knob functional Cleaned up cockpit command params of unused duplicates Engine stress damage overhaul (better indications as damage occurs, correct resetting of damage, more dynamic modeling of damage through RPM range) Corrected inertia modeling of weight and balance with respect to fuel consumption and refueling Corrected actuator movement rate of flight controls actuators Corrected aileron effectiveness coefficients Corrected COMM2 UFC knob not animating correctly and tied with water flow light on EDP Added LODs for external model for optimization Optimized collision model DCS M-2000C by RAZBAM Vortices/vapor effects Cockpit clock bug fix. Campaigns A-10C The Enemy Within Campaign - missions 7 and 17 corrected. UH-1H Argo Campaign - some missions corrected. A-10C Advanced Campaign - corrected missions AAT10 - AG Missile Employment. A-10C BFT Campaign - adjusted the altitude triggers make them work better. Mi-8MTV2 Oilfield Campaign - fixed conditions of landing in missions 10 and 14. Mi-8MTV2 Spring Tension Campaign - fixed condition of landing in missions from 1 to 9.
  11. TTI Mission Locations

    Air to Ground/Sea Mission Location Intel Mission Location Intel: The following information can be found in your KNEEBOARD while you are logged in to our 2.5 Caucasus DCS Server. If you wish to use a custom kneeboard in the AJS-37 which cannot use custom server kneeboards you need to install the kneeboard mod for the AJS-37 Viggen on the TTI Mods Page You can also find a PDF version of the custom kneeboard on the mods page as well. Air to Ground (Attack Jets)/Multirole Missions: A2G Jets/Multirole 1: GRID FK50, Kaladzhinskaya 44 18 10 N 40 54 27 E A2G Jets/Multirole 2: GRID FK20, Gubskaya 44 18 59 N 40 37 37 E A2G Jets/Multirole 3: GRID EJ17, Vishnevka 44 00 45 N 39 11 22 E A2G Jets/Multirole 4: GRID EK83, Maykop 44 35 47 N 40 05 39 E A2G Jets/Multirole 5: GRID EK61, Shirvanskaya 44 23 04 N 39 47 54 E A2G Jets/Multirole 6: GRID EJ98, Hamyshki 44 05 21 40 08 01 E A2G Jets/Multirole 7: GRID GJ21, Teberda 43 27 48 N 41 44 30 E A2G Jets/Multirole 8: GRID GH30, Zugdidi 42 30 18 N 41 51 11 E A2G Jets/Multirole 9: GRID FJ82, Arhyz 43 33 59 N 41 18 20 E A2G Jets/Multirole 10: GRID KN53, Dzhvari 42 45 21 N 42 02 08 E Strike Missions: Strike Mission 1: GRID LM36, Zestafoni 42 06 50 N 43 01 59 E Strike Mission 2: GRID LM39, Haristvala 42 25 00 N 43 02 53 E Strike Mission 3: GRID LN13, River Town 42 44 03 N 42 45 50 E Deep Strike Missions: Nalchik Airbase Strike, GRID LP91 43 30 48 N 43 38 27 E Digora Facility Strike, GRID MN37 43 09 31 N 44 11 13 E Novorossiysk Airbase & Port Strike, GRID DK04/05 Airfield: 44 40 23 N 37 46 25 E Port: 44 43 25 N 37 47 37 E Air to Ground Attack Helicopter Missions: A2G Helo/Infantry As. 1: GRID GH02, Meore-Gudava 42 38 52 N 41 32 14 E A2G Helo/Infantry As. 2: GRID FH93, Tskrysh 42 46 05 N 41 22 41 E A2G Helo/Infantry As. 3: GRID FH86, Oktomberi 43 01 49 N 41 14 05 E A2G Helo/Infantry As. 4: GRID FH96, Amtkel 43 01 27 N 41 20 03 E A2G Helo/Infantry As. 5: GRID GH04, Adzhazhv 42 48 11 N 41 28 29 E A2G Helo/Infantry As. 6: GRID FH95, Dzhgerda 42 54 42 N 41 21 12 E A2G Helo/Infantry As. 7: GRID FH76, Kelasuri 43 01 31 N 41 06 42 E A2G Helo/Infantry As. 8: GRID GH03, Ochamchira 42 43 47 N 41 27 46 E A2G Helo/Infantry As. 9: GRID GH15, Gupagu 42 53 23 N 41 35 43 E A2G Helo/Infantry As. 10: GRID GH22, Gali 42 38 00 N 41 42 39 E Anti-Ship Missions: Anti-Ship 1: GRID CJ96 43 55 46 N 37 41 58 E Anti-Ship 2: GRID EG48 42 17 35 N 39 32 40 E Anti-Ship 3: GRID CJ90 43 21 11 N 37 42 43 E Anti-Ship 4: GRID EH03 42 47 25 N 39 03 01 E Anti-Ship 5: GRID DH55 42 56 31 N 38 25 49 E Naval Strike: EG71 41 41 07 N 39 54 01 E
  12. DCS World 2.51 Update

    Today in the Open Beta. Introduced two new features: The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged. New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login. DCS World Update: Mavericks are bugged for the AV-8B N/A fix is on its way New F-15C Aggressors BFM Campaign is available (be attentive - ONLY for Open Beta 2.5.1 and higher!) Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch. Aircraft AI will be changing altitude between waypoints less aggressively. Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely. MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients. If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take. GUI. Input window. Device names in Input table can be customized. Added China Asset Pack. AI helo crew will not sink into FARP surface. StaticObject.destroy() on cargo object will removes the cargo instead of killing it. MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission. Fixed crash with Transport.dll F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map. Fixed crash when briefing is set by trigger. LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes. Multi Display. Fixed some freezes in 140 degrees FOV. Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading. The SF key linked to user's account can't be activated with another account. DCS Flaming Cliffs MiG-29. R-27R aligned on launcher. MiG-29A fuel tanks position corrected. MiG-29. External light adjustments, headlight color tuned. DCS Hawk T1 by VEAO First round of changes to the FM behaviour. Improvements to departure from flight logic. Improvements to electrical system logic. Fix for the taxi bug. Improvements to AoA calculations. System damage improvements. PBR improvements to the external model and skins. DCS AV-8B N/A by RAZBAM EHSD Moving Map Enabled EHSD Data pages DMT axis control enabled ECS System operational (oxygen and cabin pressure logic) Hypoxia modeling enabled Auto-start functional (deployed with EHSD updates) Auto-stop functional (deployed with EHSD updates) SAS Pitch, Roll, Yaw WCA indications functional DEP RES WCA indication functional Radios functional in non-easy comm (only controllable from UFC/ODU currently) DCS M-2000C by RAZBAM Added 9 Training Missions for NTTR from Baltic Dragon Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck) Corrected fuel pump switch being able to move when engine start cover it Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE Corrected transfer light not coming on during refuel DCS SA342 by Polychop Simulations Added SA342Minigun module Added SA342Minigun addendum.txt file in module Doc folder Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard. Corrected Rockets range and effect Corrected Mistral missile, now it's all aspects and 7km range Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...) Added Copilot Intercom functionality Corrected Cockpit glasses Reworked Gyro and AP logic In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick. Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed. Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs. Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view Corrected ADF guage CAP flag Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions Replaced "Improve your skill" mission 2.5.0 version Corrected sun glasses A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations. Damages due to negative g has been added FM has been refined in some areas Corrected camera control when in slaved mode NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display. Weapons training missions changed for Caucasus and Nevada. Minigun gunner animation is still WIP and will be corrected The Gazelle module goes out of beta state, potential still existing issues will be corrected in time. DCS A-10C Adjusted default VR View. DCS Combined Arms UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master. DCS Ka-50 Fixed crash in the Beslan airport when user asked taxiing. DCS F-5E Taxi/Landing lights corrected. DCS F-86F Corrected missions: training F-86F Bomb and 4 single player Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter. DCS NS430 fixed backwards scrolling breaks autofill/info for App/Dep fixed NRST USR WPT screen not working. fixed Night time kills pop out window. Campaigns A-10C BFT Campaign BFT01 - Some minor vehicle updates. BFT02 - Corrected voice over. BFT04, BFT09 - Corrected bug after missed approach. F-15C The Georgian War - missions 2, 11, 12 updated. Mi-8MTV2 The Border - missions 6, 11, 13 updated. A-10C Sturmovik - mission 10 fixed. DCS C-101 by AvioDev Updated CN localization. Updated external model with new nose shape as it was too sharp. FD command bars will stay in view with FD powered off only when battery power is available. Kneeboard: Solved the inability to assign page up and page down to kneeboard both with keyboard and joystick. Solved the inability to assign shortcuts to kneeboard both with keyboard and joystick. Solved the inability to mark current position in kneeboard map with joystick. Inputs: Fixed possibility to assign HSI Course and Heading Knobs to keyboard and joystick. Fixed possibility to assign Speed Bug to keyboard and joystick. Fixed possibility to assign Altimeter Pressute Setting to keyboard and joystick. Updated EB keyboard and joystick input files. Multiple corrections and additions plus added rear cockpit. Fixed TACAN range. New Skins: F-86F IIAF Imperial Iranian by carss. KC-135 Turkish Air Force by c@sper. F-5E IRIAF 43rd Tactical Fighter Squadron by jponti. F-5E IRIAF by drPhibes. MiG-29A IRIAF Sand-Blue skin by bounj. Mi-8MTV2 NAJA Special Police by OfficerAMR. Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR. Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR. Known Issues The some radio points in the radio menu is broken: Ка-50 do not works request to night goggles and helmet sight, Bf 109 do not work request for inertial starter. Maverick picture on A-10A MFD is corrupted. The names of cities on F10 map broken when map moved or zoomed. SA342 TV sight is inoperative. Known issues will be fixed ASAP.
  13. Operation Neptune

    This is the offical announcement for Operation Neptune Fire on the 21st of April 2018 at 0500z. This event is open to everyone and will go towards being awarded the combat proven tag which allows you to apply to join the 107th. Sign up here https://goo.gl/forms/CtzVbnxzLyh6aQUb2 . Briefing is here: https://docs.google.com/document/d/1_Dmbc4R2MTlQrtrAABwwcGgFv1sRchbsQ_LY6jDbHoE/edit?usp=sharing . For all questions, comments, death threats and marriage propsals direct them to either myself ( @[107th] Butterfly | Condor 1-1 ) or @[107th] Nixon | Grizzly 1-2 .(edited) Google Docs 107th JAS Operation Neptune Fire DCS World 2.5 Caucasus Exact date in space-time continuum: Saturday April 21st at 0500Z/GMT Wheels up 30 minutes after SRS and controls input configured and ready BEFORE the briefing is mandatory. Please check all SRS functions and in-game contr... Google Docs Through the Inferno Operation Neptune Through the Inferno (Official US) Offensive Strike OPERATION Neptune Fire 21/April/2018 Saturday 0500 ZULU Hosted on the 107th JAS / TTI (Through The Inferno) Server Event Signup | Calendar Entry | Discord | SRS Requirements: Discord and ...
  14. 107th Event

    They use the group name like pandion, (A10c) etc Same as the Anztac server
  15. 107th Event

    ATC has been invited to the 107th event. Details below This is the offical announcement for Operation Neptune Fire on the 21st of April 2018 at 0500z. This event is open to everyone and will go towards being awarded the combat proven tag which allows you to apply to join the 107th. Sign up here https://goo.gl/forms/CtzVbnxzLyh6aQUb2 . Briefing is here: https://docs.google.com/document/d/1_Dmbc4R2MTlQrtrAABwwcGgFv1sRchbsQ_LY6jDbHoE/edit?usp=sharing . For all questions, comments, death threats and marriage propsals direct them to either myself ( @[107th] Butterfly | Condor 1-1 ) or @[107th] Nixon | Grizzly 1-2 . Google Docs 107th JAS Operation Neptune Fire DCS World 2.5 Caucasus Exact date in space-time' continuum: Saturday April 21st at 0500Z/GMT Wheels up 30 minutes after SRS and controls input configured and ready BEFORE the briefing is mandatory. Please check all SRS functions and in-game contr... Google Docs Through the Inferno Operation Neptune Through the Inferno (Official US) Offensive Strike OPERATION Neptune Fire 21/April/2018 Saturday 0500 ZULU Hosted on the 107th JAS / TTI (Through The Inferno) Server Event Signup | Calendar Entry | Discord | SRS Requirements: Discord and ...(edited)