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Arma 3 Sync is back online!

Please note that you MUST remove your old ATC repo from arma 3 sync before adding the new repo. The autoconfig URL has also changed. For details, see the news post here: 

 

-CHQ 

MODS HAVE BEEN UPDATED

Build date: 30/06/2018 6:06:25 PM

New: 0
 

Updated: 1
@rhsACECompat;

 

Deleted: 0

 

 

NOTE: Please only close this notification once you have actually updated your mods

Snoman

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Everything posted by Snoman

  1. [MKUnder the Radar

    until

    HuntIR view of the Air Defence outpost.
  2. ATC Repo Update: 30/06/2018

    --- Revision: 14 --- Build date: 30/06/2018 6:06:25 PM New: 0 - Updated: 1 - @rhsACECompat; Deleted: 0 - Critical: - @rhsACECompat; Notes:
  3. ATC Repo Update: 26/6/18

    --- Revision: 13 --- Build date: 26/06/2018 9:30:17 AM New: 0 - Updated: 1 - @ACRE2; Deleted: 0 - Critical: - @ACRE2 Notes: Tweaks and Bugfixes from the latest Acre2 release:
  4. Tactical Tanoa

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    There's a bit of a lack of missions going up at the moment, and until the new head of mission making can get some momentum going, this Sunday I'll run a tac in the Trump Card mission, Mod light (CBA, ACE, ACRE2) This is to test this mission out for our upcoming regular Wednesday Night public sessions. Scenario Brief - click here Warning Order: Situation: ANZTAC platoon has arrived as part of coalition forces deployed to remove CSAT and coalition forces from Tanoa. The enemy are known to be preparing forces to respond to our arrival in the AO, in addition to continuing patrols across the island. The enemy Assembly area is currently unknown. Probable Mission: Once the location of enemy assembly area is established, ANTAC Pl is to be prepared to deploy and destroy the initial forces there, before an overwhelming force concentration can be built up. Be prepared for additional taskings as required. Timings: Form up on the deck of the USS FREEDOM at 1930 AEST No move before 1945 AEST Orders: 1920 AEST CSS: In addition to regular section weapons, all sections are to carry: 1 x Titan MPRL AA launcher 1 x MAAWS MODS (optional): CBA_A3 ACE ACEX ACRE TAOFoldingMaps STHUD ADVANCE MOVEMENTS
  5. Tactical Tanoa

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    There!
  6. Staff Meeting

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    I have a work function that night. Not sure if I'll be able to make it.
  7. Weekly town hall meeting

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    Weekly catch up prior to the Sunday Arma 3 tacs. ANZTAC Staff are to jump in for a weekly catch up. General membership are welcome to jump in and listen or raise anything to the staff.
  8. ATC Repo Update: 19/06/2018

    Build date: 19/06/2018 10:23:22 AM New: 0 - Updated: 1 @ACRE2; Deleted: 0 - Critical: - ACRE2 Notes: ACRE2 2.6.0.990 Changelog
  9. ATC Repo Update: 19/06/2018

    There you go @Mikoi. See my new post. Just for you.
  10. ATC Repo Update: 19/06/2018

    --- Revision: 7 --- Build date: 19/06/2018 7:05:28 PM New: 2 @BackpackOnChest;@grad_trenches; Updated: 6 @3cb_baf_units;@CBA_A3;@3cb_baf_vehicles;@3cb_baf_weapons;@ShackTac User Interface;@3cb_baf_equipment; Deleted: 2 @3CBBAFVehicles_Servicingextension;@BAF_compat; Critical: - CBA Notes: Changelog for CBA 3.7.0: Changelog for CBA 3.7.1: Changelogs for BAF not included, because I can't be bothered spending all night copy pasting, and you wont read all the pages of it anyway. New mods (700kb): Backpack on Chest mod has been stable and working well for about 18 months now, time to bring it back. Grad Trenches vastly improves the appearance of the ACE trenches Deleted mods are actually just tidying up stuff that should be in the main mod folders.
  11. ATC Repo Update: 19/06/2018

    Nope. This was me figuring out how to update stuff. I'm going through and finding all the mods that need updating.
  12. Group Leaders Meeting

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    Next week I can do.
  13. Group Leaders Meeting

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    As discussed during NCO meeting, I'm planning to be away all week. I'll advise if I'm going to be able to make this.
  14. Meeting - NCO and above

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    Well shit, now I have 24hrs to get my jobs done...
  15. Mortar training

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    The following Sunday night might involve some mortars (depending on numbers). If we do, it'd be good to run some mortar training in preparation. Anyone interested in any of the following is encouraged to RSVP: Mortar Operator Mortar Section Commander Mortar Fire Controller / Forward Observer Section / Platoon commanders, interested in how to include mortars in their tactical plans. So come along and lets drop some white phosphorus and air-burst HE on some fools!
  16. Mortar training

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    The timing should be showing in the event. Depends what timezone you're in.
  17. [DC]Rangers Lead the Way

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    Hi @Tophatter Look for the orbat section in the brief dude. Click the link and put a comment in with your name on the slot you want. I think DC wants me to run the Heavy weapon / DFSW team? I was hoping to run a mortar team.. not sure how that'll shake out just yet.
  18. [DC]Rangers Lead the Way

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    I've posted an event for the day before to do some mortar training.
  19. [DC]Rangers Lead the Way

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    BAF Mortar: Better ammo handling mechanics, better ammunition types, faster rate of fire, requires fewer players to operate effectively etc etc
  20. [DC]Rangers Lead the Way

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    When you say mortars DC... what do you mean exactly? If I can get 2 other people to train mortars with me beforehand, I'd love to do BAF mortars.
  21. [MK]The Landing

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    You've set the orbat to view only. N00b.
  22. [HY]Steel Eagles

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    Sweet as. Lol, I just went and did the same by accident.
  23. [HY]Steel Eagles

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    You need to allow people to comment on the orbat when you share it.
  24. RPG/Tabletop Gaming - Master Thread

    Yeah Traveller's character creation system is like a game in itself. I could run a character creation session over Easter if people are interested. I don't know if I can commit to running regularly though
  25. Public Server Session

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    Friday nights we will have a public Arma server session, hosted by one of the NCO's. It might be Patrol Ops if that gets fixed, another dynamic mission, or possibly zeused.
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