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A3Sync is back online!


Arma 3 Sync is back online!

Please note that you MUST remove your old ATC repo from arma 3 sync before adding the new repo. The autoconfig URL has also changed. For details, see the news post here: 




Build date: 30/06/2018 6:06:25 PM

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Updated: 1


Deleted: 0



NOTE: Please only close this notification once you have actually updated your mods

  • Announcements

    • Mikoi

      DISCORD SERVER   10/04/18

      ANZTAC now has a dedicated Discord Server for both the ARMA and DCS Communities.

      Key Points:
      Discord is a means to keep track of information, notifications, and to talk to the lovable friends you have made within the ATC Respective communities. This service is now up and running and free to join by using the below links.    Mission Updates, Tactical Nights, Training, and General updates will be posted on this service and will be run by key members of their respective communities.   Keep up to date, and maintain situational awareness always, through the use of DISCORD.

      - ANZTAC : ARMA Community     - https://discordapp.com/invite/htT6Q57

      - ANZTAC: DCS Community
          - https://discordapp.com/invite/F9N8nXC
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DCS World 2.5 Open Beta Available Now

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DCS World Open Beta Available NOW


"The Open Beta version of Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game. The “release” version will be available shortly after Open Beta testing is complete. The Open Beta is an optional version of DCS World that we use to first test new content and technologies before moving them to our release version.


Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional 25 aircraft are available for purchase.


The download comes with one of the most powerful mission editors ever designed, full network play and more than 156 AI weapons systems, 105 ground vehicles and trains, 50 air defense systems, 19 ships and 84 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site.


DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Korean War, Vietnam, Gulf War and others. Current regions to battle include the Caucasus, Nevada Test and Training Range, and Normandy 1944. New maps in development include the Persian Gulf, Syria, Afghanistan, and others.


DCS World is fundamentally a deep, authentic and realistic simulation game designed also to offer a more relaxed gameplay to suit the user and his particular level of experience and training. The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C Warthog or the F/A-18C Hornet. The only next step is the real thing!"


Take a look at the cinematic above, then let's process a couple of things here: 


Firstly, this is all inside DCS 2.5, although typically audio effects are added to make it more immersive. I'm not sure they have here though.



The first shots are of helicopters, which is a good place to start. DCS World has an amazing engine to handle the dynamics of ungodly helicopter flight. Of course it does, the first module was the KA-50 Black Shark. Unfortunately, DCS has a history of letting down helicopters with trees that the AI can see through and shoot through, and a low poly mesh that looks dated and crap down low. The first scenes also detail the new SpeedTrees technology - this gives DCS a LARGE number of trees but also means they move in the wind. We'll have to wait and see how well it's implemented for low level hell. Look carefully through out the cinematic and you'll notice trees moving the wind is a common theme. This is significant for Combined Arms also, where low level detail is critical.



Next up DCS WW2, there's new cloud tech, so they look a little better, but not amazing, so I'm not sure about whether that's finished yet. DCS WW2 is far and away the most authentic experience for WW2 modules. I'm having great fun in the P-51D and will jump into the rest over time. WW2 features new formations, so a sky full of wings of bombers is possible. This scene also highlights that static effects can now be added in the editor. So adding static fires and smoke can be added for immersion. Look carefully through out the cinematic and you'll notice smoke and fires added for good effect. The Maps will also automatically be in black out at night, as you'd expect. 



Up next we're off into the future, an unreleased map - the Strait of Hormuz, or is that Las Vegas? The Strait of Hormuz is better known simply as the Persian Gulf (the entrance to it). This is a good location because people go crazy for desert warfare. Featured here is probably Dubai, but it should also feature Iran in what is expected to be a fantastic F/A-18C map with carrier operations. Also shown is Las Vegas I think and the trains of Normandy, or is that Georgia? WW2 features in era trains now. 



It's worth mentioning that the new engine has enhanced shaders over 1.5. There's a lot of work to be done with this sort of change which switches from intense calculations of lighting and shadow casting to a system that defers it until a second pass of drawing the screen. The pay off with this is that scenery shadows and many many lights can be rendered, but there is a baseline cost in performance to be paid. It's worth the cost IMHO.




Looking at naval operations, there has been a lot of work done here hopefully. AI helicopters can now land on any ship with a helipad and the water looks a lot better, particularly in nasty weather. With the F/A-18C, there'll also be a need for the Su-34 to work well too. After this there's a bunch of shots of typical scenes with the array of modules available. 



One of the scenes that is worth noting is the MI-8 flying in the new Caucus Map. Rivers now look great, long gone are the days of rivers having a deceptive look of being 100ft below the land they are flowing over. This was because they basically clipped to show the ocean at sea level, so a high altitude river was a very odd thing.



Halfway through and we get the first view of Eagle Dynamics new money printer, including a nice snippet of shooting the Cat. Carrier operations will be so, so important for this module. I hope we get some nice carrier deck operations, but it's not shown. There's also several scenes with the AH-64, probably to show off new explosions, but it'd be interesting if they have reserved the AH-64 for development. The cinematic ends with a bunch of shots culminating in the Hornet shooting an approach, which is hands down the best part of a U.S Navy module. 


What do you think? DISCUSS IT HERE!






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