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A3Sync is back online!

NB: IMPORTANT CHANGES, ACTION REQUIRED

Arma 3 Sync is back online!

Please note that you MUST remove your old ATC repo from arma 3 sync before adding the new repo. The autoconfig URL has also changed. For details, see the news post here: 

 

-CHQ 

MODS HAVE BEEN UPDATED

Build date: 30/06/2018 6:06:25 PM

New: 0
 

Updated: 1
@rhsACECompat;

 

Deleted: 0

 

 

NOTE: Please only close this notification once you have actually updated your mods

  • Announcements

    • Mikoi

      DISCORD SERVER   10/04/18

      BLUF:
      ANZTAC now has a dedicated Discord Server for both the ARMA and DCS Communities.

      Key Points:
      Discord is a means to keep track of information, notifications, and to talk to the lovable friends you have made within the ATC Respective communities. This service is now up and running and free to join by using the below links.    Mission Updates, Tactical Nights, Training, and General updates will be posted on this service and will be run by key members of their respective communities.   Keep up to date, and maintain situational awareness always, through the use of DISCORD.

      - ANZTAC : ARMA Community     - https://discordapp.com/invite/htT6Q57

      - ANZTAC: DCS Community
          - https://discordapp.com/invite/F9N8nXC
       
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Hells

UPDATED THROUGH THE INFERNO

Recommended Posts

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1.5 Caucasus [online.gif]
2.0 NTTR  (by Request)

-- Dedicated server based in Sydney - Australia

Through The Inferno (Dynamic DCS) by deadlyfishes is an exhilarating endless, dynamic, open-world PvE experience for multiplayer.

This server uses SRS Radio:
IP: 110.141.194.144
1.5 Caucasus Channel: 251 Mhz
2.0 NTTR Channel: 252 Mhz


Missions are initiated by players and are dynamically generated by the engine.

There are several exciting mission types available in "Through The Inferno"

  • Air to Air --> (Easy, Normal, Hard)
  • Air to Ground --> (Attack Jet A2G or Attack Helo A2G)
  • Multi-role
  • Anti-ship (1.5 Only)
  • Deep Strike (1.5 Only)

Missions can be replayed and stacked. Each mission is dynamically generated and will never be the same when replayed.


Persistent combat environment will generate:

  • Randomized Scramble/Air Raid Events
  • Randomized Enemy Air Patrol Events


Modules:
All planes, helicopters and combined arms, excluding World War II aircraft are available.

Other Features:

  • JTAC for aircraft that use it
  • Refueling tankers
  • CTLD Script for Helos (Pickup/dropoff troops and cargo into battle)
  • EWRS Script for convenient AWACS Picture Reports
  • Dynamic combat events.
  • Combined Arms events and play-ability.
  • Custom kneeboards
  • Auto-kick and ban syste.m for team killing.
  • Great for beginners and veterans.


Basic how to play visual guide:

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________

Detailed information for specific missions:

 



Air to Air - [EASY - NORMAL - HARD]
This task will initiate enemy combat air patrol units.
-Easy - Early generation fighters, one or two squadrons of 2-3 units each. Moderate AI difficulty.
-Normal - Good to Hard difficulty AI, full squadrons of capable fighters. 2-3 squads at most.
-Hard - At least three full squadrons of four. Very hard AI difficulty (Excellent).

Air to Ground - [JET - HELO]
This task will initiate enemy ground units.
-JET - Will generate more than 20 ground units, that will spawn at least 30nm away from base.
-HELO - Will generate more than 20 ground units, possibly another helo. These spawns do not spawn further than 20nm from base.
-Use <Enable Ground Units> to order troops on the ground to return fire.
-Helos can use CTLD menu options to bring troops picked up from base to any location on the map, preferably a combat zone in need of support.

Multi-role
This task will initiate enemy ground and combat air patrol units of moderate difficulty.

Anti-ship (Caucasus map only)
This task will initiate enemy ships and an air patrol over the target area at sea (Caucasus map only)

Huey Mission (Caucasus map only) - non-dynamic mission; scripted, does not use CTLD
Pick up troops using F10 - Other, and bring them to the specified FARP. The troops should destroy the ground units. If not, bring some firepower with you.

Deep Strike (Caucasus map only)
This task will initiate a heavy volume of enemy ground and air units more than 150nm from base. Air to air refuel may be necessary. Friendly squadrons of at least two attack jets and two fighter jets recommended.

Special Tasks: All Fronts Offensive Strike
This task will initiate one of the following mission types simultaneously:
Air to Air
Air to Ground
Multi-role


 
Scripts used:
EWRS
MIST
CTLD

Please let us know in this thread of any issues/bugs or suggestions!

Enjoy!
__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
 
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